Wrong uv coords in simple convex fracture demo

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Wrong uv coords in simple convex fracture demo

Postby sova » Fri Nov 22, 2013 1:34 pm

Hello, Julio!

I found bug in fracture demo...
Function NewtonMeshConvexMeshIntersection generates wrong texture coordinates.
Sometimes PlaneClip return correct uv, sometimes not.
I cannot fix it... is too hard for me.
Can you repair it?

Clipboard01.jpg
Clipboard01.jpg (183.28 KiB) Viewed 4575 times


Also in dgPolyhedra::Triangulate function OptimizeTriangulation crashes on real-world meshes but I just disabled it for now...
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Re: Wrong uv coords in simple convex fracture demo

Postby Julio Jerez » Fri Nov 22, 2013 2:36 pm

i thsi teh lastest version form SVN? I though I fixed that a while back?
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Re: Wrong uv coords in simple convex fracture demo

Postby sova » Fri Nov 22, 2013 3:44 pm

Julio Jerez wrote:i thsi teh lastest version form SVN? I though I fixed that a while back?

Yes, bug in the latest version.

I want use destruction in my worm game)
http://youtu.be/WrK-DEmAb-8
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Re: Wrong uv coords in simple convex fracture demo

Postby Julio Jerez » Fri Nov 22, 2013 4:06 pm

Oh wow, the video look very cool, yes of course I will fix that this weekend, that's what gives me motivation to fix it.
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Re: Wrong uv coords in simple convex fracture demo

Postby Julio Jerez » Fri Nov 22, 2013 6:06 pm

when I was fix this I was getting dejaboo, because I know I did fix this, and I did fixed but I neve chek it it because it was on anothe branch that I was doimn the structured fractures and I never checked it in.
I checked it in now, Please sync and try again.
I leke to see a video fo you demo wit teh proper fracturing :)
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Re: Wrong uv coords in simple convex fracture demo

Postby sova » Mon Nov 25, 2013 7:43 am

Julio Jerez wrote:I leke to see a video fo you demo wit teh proper fracturing :)

It works!) Thank you, Julio!
https://www.youtube.com/watch?v=j5dYfPzfMxQ
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