Errors for the binaries of version 3.11

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Errors for the binaries of version 3.11

Postby elvencode » Sun Oct 13, 2013 10:44 am

Hi!
I'm working with version 3.10 and seeing the binaries for 3.11 i downloaded them and tested the demos. I found some problems (on both 32 and 64 bit versions), don't know if known or happening on my machine:

- the options to show collosion mesh crash the demo Basic Player controller. The other demos run fine
- in the above demo the "player" goes through columns, the wall just in front at the start, the arches
- the Multi geometry collision one crashes after few seconds from the start
- in the Convex Cast demo the sphere, capsule and champfer cylinder seems to cast over the box in the scene, the other shapes just go through the box. Not sure if it's intended (if there's a right logic to place those shapes over a surface)

My machine is
i7 4770K
Radeon 7850 with Catalyst 13.9
Windows 7 64 bit

PS thanks for this great library! i intend to create another thread about some questions and requests, writing down some tutorials while i'm working with this library and giving my support in testing things with various scenes but i'll do it later, just experimenting now ;)
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Re: Errors for the binaries of version 3.11

Postby Julio Jerez » Sun Oct 13, 2013 3:19 pm

Oh yes I forget that I had to fix that.
the problem happen because I change the scale collision to support global not uniform scale. and some function I have no finished.

if you compile it in debug and run the player demo you will get an assert here
../newton-dynamics\coreLibrary_300\source\physics\dgCollisionMesh.h
line 130 function

DG_INLINE dgPolygonMeshDesc(dgCollisionParamProxy& proxy, void* const userData)
:dgFastAABBInfo()

I will fix it and it should be fine. I think will will take down 3.11 SDK
I forget about that.
Julio Jerez
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