[SOLVED]CustomHinge joint goes crazy when limits are enabled

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[SOLVED]CustomHinge joint goes crazy when limits are enabled

Postby pHySiQuE » Thu Sep 05, 2013 4:06 am

There's something very wrong with the custom hinge joint when limits are enabled. I set the limits to -90,90 (converted to radians) in this video:
Last edited by pHySiQuE on Thu Sep 05, 2013 2:11 pm, edited 1 time in total.
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Re: CustomHinge joint goes crazy when limits are enabled

Postby Julio Jerez » Thu Sep 05, 2013 6:11 am

yes I saw that about a week ago, and but I has the scale that I was working.

I did some wok on the joint when I added the ability for them to act as actuators, and I suspect that's when I added the bug.
I will fix it.
I though that it was related only to the hinge but now I see is on the base class. I will fix it.
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Re: CustomHinge joint goes crazy when limits are enabled

Postby pHySiQuE » Thu Sep 05, 2013 12:45 pm

Thank you. :)
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Re: CustomHinge joint goes crazy when limits are enabled

Postby pHySiQuE » Thu Sep 05, 2013 2:10 pm

Working perfectly now.
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Re: [SOLVED]CustomHinge joint goes crazy when limits are ena

Postby Julio Jerez » Thu Sep 05, 2013 2:28 pm

yes I fixed this morning. I did not posted because I think there is still one more bug that I was debugin this morning. but I still had not found it.
any way for you it all should be fine. try using the newton actuator2

CustomHingeActuator, CustomUniversalActuator, and CustomSliderActuator so that you cana see how cool they are for controlling stuff in a game.
is it like animation but that obey physicas laws.
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