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by pHySiQuE » Tue Aug 06, 2013 5:59 pm
Code will cause a crash on line 327 of dgBroadPhase.cpp. Apparently the boxCount variable equals 0:
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float mat[16] = {1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0};
NewtonWorld* newtonworld = NewtonCreate();
NewtonCollision* newtoncollision = NewtonCreateNull(newtonworld);
NewtonBody* newtonbody = NewtonCreateDynamicBody(newtonworld,newtoncollision,mat);
NewtonUpdate(newtonworld,1.0/60.0);
NewtonDestroyBody(newtonbody);
NewtonUpdate(newtonworld,1.0/60.0);
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pHySiQuE
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by Julio Jerez » Tue Aug 06, 2013 7:54 pm
Upps that's a big bug.
I fix it tonight, thanks
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Julio Jerez
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by Julio Jerez » Wed Aug 07, 2013 9:55 am
Ok fixed
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Julio Jerez
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