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by pHySiQuE » Thu Jan 31, 2013 9:04 pm
If I create a box collision with the size 4,0.25,1 and drop the body to the ground it's perfectly stable.
If I create a box collision with the size 1,1,1, scale it by 4,0.25,1 using NewtonScaleCollision, and drop it to the ground it bounces around and gains energy. Here is a video:
http://www.leadwerks.com/post/scaledbodybug.movIt may be the same as this bug:
viewtopic.php?f=12&t=7373
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pHySiQuE
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by Julio Jerez » Wed Apr 03, 2013 12:09 pm
No I do not think this is the same bug,
I will recreate the same condition in the sandbox demos and see what it is. My guess Is that the inertia is no correct.
Is the code fragment at the beginning of the video, the code you use to setup that box?
I will try to recreate just just like that and see what is wrong.
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Julio Jerez
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by Julio Jerez » Thu Apr 11, 2013 6:11 pm
Ok I made some very important collsion bug fixs that may be reponsable for these problems. Please try this again.
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Julio Jerez
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