Report any bugs here and we'll post fixes
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by Julio Jerez » Mon Nov 05, 2012 8:03 am
yes that look wrong.
I notice that bug when sacling static meshes, and I posponed the fix for it, tha is why the demo with the tea pots I temporarilly remove the mesh scale
This was ok by afte I made a chneg doing the Continue collision, I intrucuded a side effect in the mesh scaling.
I will fix it.
I may decide to onlu support uniform scale on statioc meshes.
The calculation for continue collsion with no usning scale on a poligonal face require expensive general matrix inversion.
If I can not find a way to do by invetion teh componeneds, I may up for uniform scale on static meshes.
anyway this is a bug that I will fix, or fix the explanation.
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Julio Jerez
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