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by aisman » Wed May 18, 2011 5:26 am
Source 2.33 (I think the commeted part should not be commented :
- Code: Select all
void NewtonMeshAddFace(const NewtonMesh* const mesh, int vertexCount, const dFloat* const vertex, int strideInBytes, int materialIndex)
{
_ASSERTE (0);
/*
dgMeshEffect* const meshEffect = (dgMeshEffect*) mesh;
TRACE_FUNTION(__FUNCTION__);
meshEffect->AddPolygon (vertexCount, vertex, strideInBytes, materialIndex);
*/
}
Source 2.32:
- Code: Select all
void NewtonMeshAddFace(const NewtonMesh* const mesh, int vertexCount, const dFloat* vertex, int strideInBytes, int materialIndex)
{
dgMeshEffect* meshEffect;
meshEffect = (dgMeshEffect*) mesh;
TRACE_FUNTION(__FUNCTION__);
meshEffect->AddPolygon (vertexCount, vertex, strideInBytes, materialIndex);
}
-
aisman
-
- Posts: 2
- Joined: Wed May 18, 2011 5:22 am
by Julio Jerez » Wed May 18, 2011 11:29 am
Oh yes you are right.
It is corrected now, you cn async to SVN and get the fix
Thank you
-
Julio Jerez
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- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
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