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by Stucuk » Wed Nov 17, 2010 11:51 am
Julio Jerez wrote:how that works on low end systems?
On a AMD Semptrom 2800+ (2.0GHz Core) with 512MB Ram and a GeForce 5900XT i get 35fps in the "TDC DEMO julio regression test" posted at the top.
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Stucuk
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by Julio Jerez » Wed Nov 17, 2010 1:18 pm
Oh I never checked the fps here. good idea.
I am gettiong 35 but then I see that ther si a frame limite chek box,
when I chek that option off I am getting 144 fps.
make sure you check off in your test too.
the thing that confuses me is that in the test with only one actor I get 180 ray cast per frame,
but when I run the test with all 53 actors I only get 203 rays per frame, the arithmetic does not add up, because I see way of a lot more rays.
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Julio Jerez
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by JernejL » Wed Nov 17, 2010 7:44 pm
Traffic jams happen because of my bad code and because it still doesn't have traffic lights / semaphores, so cars don't know who has priority and crash & pile up.
Those raycasts aren't always used, i just turned them on for some experimenting, usually a pedesterian navigates by 3 raycasts (which is why your math probably didn't add up) and cars use convex cast ( but i will change it to just raycasts probably )
I'll download the new dll and report progress
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by JernejL » Sun Nov 21, 2010 8:31 am
Raycasting in the new dll works properly, i'll experiment further.
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by Stucuk » Mon Dec 13, 2010 1:35 pm
Julio Jerez wrote:make sure you check off in your test too.
I would if the download was still up. (Never noticed the topic again until now :S )
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