NewtonCollisionClosestPoint in compound collisions objects

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NewtonCollisionClosestPoint in compound collisions objects

Postby juanoncho » Wed Mar 31, 2010 7:42 pm

I'm using 2.18 and i'm trying to get NewtonCollisionClosestPoint and it works fine with normal Collision primitives but not with compound Collisions objetcs.
And the function return me cero. I searched the forum and didn't find something related.

It could be a bug, or it isn't posible to do that.
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Re: NewtonCollisionClosestPoint in compound collisions objects

Postby Julio Jerez » Wed Mar 31, 2010 9:49 pm

There was a bug report about convex cats on compound collisions.
viewtopic.php?f=9&t=5740

convex cast and closest point are different flavors of the same function, it is possible that it is broken for compound collision in 2.18
I have a test case that I will chek this weekend and see what it is.
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