Debug Polygons

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Debug Polygons

Postby spark-plug » Mon Jul 27, 2009 7:47 am

Hi,

is there a way to get the Edges of the NewtonBodys to make Newton visible? Or is there a command to do that?

Thanks!
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Re: Debug Polygons

Postby JernejL » Mon Jul 27, 2009 8:06 am

Yes, it's called debug rendering and it is implemented in most of demos, see: NewtonCollisionForEachPolygonDo
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