Report any bugs here and we'll post fixes
Moderators: Sascha Willems, Thomas
by Dom66 » Wed Jun 24, 2009 10:07 am
Hi, i made a MultiBody vehicle in Netwon 2 and the wheels slips too much, how can i make them less slippery?
-
Dom66
-
- Posts: 3
- Joined: Wed Jun 24, 2009 9:57 am
by Julio Jerez » Wed Jun 24, 2009 10:29 am
-
Julio Jerez
- Moderator
-
- Posts: 12249
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
by Dom66 » Wed Jun 24, 2009 10:42 am
Well, the wheels are not jumping as in this topic, ill explain my problem. Lets say i accelerate up to maybe 5 km/h and brake very hard, the vehicle will slip almost two meters away like if it was made of soap. I saw on the wiki that you could set NewtonVehicleSetTireMaxLongitudinalSlideSpeed, which would maybe be what i need, but it is deprecated in newton 2...
how can i make the wheels less slippery
-
Dom66
-
- Posts: 3
- Joined: Wed Jun 24, 2009 9:57 am
by Julio Jerez » Wed Jun 24, 2009 10:46 am
The reason I say read that is because the Mutibody car is still in the prosses of being revisited.
For now the only option is the RayCast car until the Next Beta with will have a fully working mutibody car.
-
Julio Jerez
- Moderator
-
- Posts: 12249
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
by Dom66 » Wed Jun 24, 2009 11:20 am
Ok, sorry, well thanks. Let's hope the next beta will be released soon, i like the new multibody vehicle
-
Dom66
-
- Posts: 3
- Joined: Wed Jun 24, 2009 9:57 am
by JernejL » Wed Jun 24, 2009 11:29 am
Dom66 wrote: I saw on the wiki that you could set NewtonVehicleSetTireMaxLongitudinalSlideSpeed, which would maybe be what i need, but it is deprecated in newton 2...
how can i make the wheels less slippery
NewtonVehicleSetTireMaxLongitudinalSlideSpeed is marked as deprecated as the original car joint is currently not part of newton.h and i have not yet created pages for the new joint libraries.
Dom66: you could check your car masses and acceleration forces, it could be that your cars are simply too heavy to break the way you desire, while your engine power is enough to move the car mass the way you want, i had the same issue when i built my 2-d mini car lib.
Nice screenshots btw, but it could use some antialiasing
-
JernejL
-
- Posts: 1578
- Joined: Mon Dec 06, 2004 2:00 pm
- Location: Slovenia
-
by Julio Jerez » Wed Jun 24, 2009 11:34 am
Dom66 wrote:Ok, sorry, well thanks. Let's hope the next beta will be released soon, i like the new multibody vehicle
As soon as I get it from David I will put the Beta, maybe this week end if yo ucan hold on.
Nice Images BTW
-
Julio Jerez
- Moderator
-
- Posts: 12249
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
Return to Bugs and Fixes
Who is online
Users browsing this forum: No registered users and 1 guest