Hi
I have problem with vehicles. I create 9 the same vehicles (CustomMultiBodyVehicleAddTire, CustomMultiBodyVehicleGetTireBody, CreateCustomMultiBodyVehicle) with 4 wheels and they are falling on the floor. When i set SolverModel and FrictionModel to 0, all vehicles fly away faster than light. But when i set SolverModel and FrictionModel to 1 only few of then fly away (always the same cars). I don't aply any forces, torques, steering angles. It all happens in Turbo Delphi, while in Delphi 7 i have Access Violation and debuger shows me an error in some NewtonBodyCalculateinverseDynamicsForce (on CPU log) Any ideas?