Hello everybody,
We are a group of five french students, and we're currently using the Newton engine in order to create a video game (as part of our studies).
We have to deliver our product wednesday, and our product is close to be the final one.
Little issue however : even if the collisions between the main actor (a spaceship) and the environment (the race) of our game are detected, some of them are ignored. Especially when the speed is increasing :/
The strange thing is that we know the collisions are detected, even when the ship is going through a wall, because our "collision sound" is played.
Despite this bug, everything is perfect with Newton ^_^
Please, somebody could help us ?
Many thanks,
Rible Studio