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sea wrote:That looks strange, I'd never noticed this bug . Especially these hit-points distanced far away from the "source".
Julio Jerez wrote:sea wrote:That looks strange, I'd never noticed this bug . Especially these hit-points distanced far away from the "source".
That is a strictly beta 19 bug.
It is fixed now, can you download beta19 and try again, please all ray cast bug should be fixed now
agi_shi wrote:but when the simd mode option is used, the car's wheels seem to bounce around randomly, and the ray cast picking for the car seems to not work. Switching to the x86 mode immediately fixes the car, so I'm assuming there is something going on with the ray casting and simd mode. This is beta 19, downloaded a few minutes ago. (AMD Athlon64 X2 4800+, if it matters - beta18 ray casting worked fine in simd mode)
Julio Jerez wrote:A shout out to master Agi,
Master agi cna you please try again.
Hey Agi speaking of ray tracing, i think what Master Delfy is doing is ray tracing his world for teh eye point of the NPCs.
sea wrote:I sent a request for beta19 so I will test it by myself in my game. I'll also check out the optimalizations.
agi_shi wrote:sea wrote:I sent a request for beta19 so I will test it by myself in my game. I'll also check out the optimalizations.
It's the same link as always, just updated.
sea wrote:OK, I got it, the bug I posted is fixed, but I saw another one with tree collision (horizontal face - ray cast seems to ignore it). Everything else works ok and a little bit faster. I hope that the new ray cast bug is what Julio is working on.
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