Newton2 - heightmap + vehicle = penetrations

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Newton2 - heightmap + vehicle = penetrations

Postby Aphex » Thu Sep 18, 2008 5:59 pm

Moving over to the heightmap collision, I've noticed that my custom multi body vehicle penetrates it in places (mostly where the slope is steep). Seem to be a few holes in there, though the debug render appears to follow the drawn mesh perfectly.
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Re: Newton2 - heightmap + vehicle = penetrations

Postby Julio Jerez » Fri Sep 19, 2008 7:48 am

if you place another body will teh body go trhought?
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Re: Newton2 - heightmap + vehicle = penetrations

Postby Aphex » Fri Sep 19, 2008 10:42 am

I'll try later tonight. I did think it was that problem from the other thread (opposite diagonals) but there's definitely something odd going on, as the vehicle tyres can shake and I sometimes get large forces that kill my object suddenly when intersecting.
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