Report any bugs here and we'll post fixes
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by Firefly » Mon Aug 11, 2008 9:16 am
It's come to my attention there seems to be a problem with the generation of the UV coords using the NewtonMeshApplyBoxMapping function. The texture on the opposite side of the box is flipped the wrong way. By the looks of it.. "upside down and back to front".
Can you double check this, might only be a slight adjustment in the library to fix it up.
Cheers.
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Firefly
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by Julio Jerez » Tue Aug 12, 2008 10:47 am
I never like to have special function to apply uv mapping.
What I am going to do is to replace then with one called NetwomMeshUVUnwrap
an the will provide the away fo teh cline application to apply the UV to teh indivual face.
The will mov eteh function that apply spheriial, cylindrical and Box, and anyother mapping to be a utility funtion tha teh application can custimize.
For now can you use it as place holder?
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Julio Jerez
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by Firefly » Wed Aug 13, 2008 1:02 am
Ah ok. Yep that's fine, its not a real urgent problem.
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Firefly
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