Julio Jerez wrote:later I will quantize the cylinder and the cone so that but does no happens, but please see
if this fixed the immediate problem.
I solved by
Yes this solved the problem. Thank you
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Julio Jerez wrote:later I will quantize the cylinder and the cone so that but does no happens, but please see
if this fixed the immediate problem.
I solved by
Esharc wrote:I just want to note another issue that I noticed yesterday, when I use ndWorld's convex cast, I do not get the notify callback from the body that the convex cast returns. I am assuming it is because the CastShape function of ndConvexCastNotify creates bodies from the shapes that are being cast and returns those? Will it be possible to return the notify callback of the colliding body when returning from the convex cast?
Julio Jerez wrote:I will send you the PM later. we will probably do this over the weekend.
Esharc wrote:I am busy investigating the solution you suggested using the procedural static mesh, but I am getting an assert when one of the shapes is a compound shape. The assert is in ndContactSolver::CalculateContactsDiscrete() line 2468.
dTrace(("Fix compound contact for pair: %s %s\n", m_instance0.GetShape()->SubClassName(), m_instance1.GetShape()->SubClassName()));
dAssert(0);
"Fix compound contact for pair: ndShapeCompound ndShapeStatic_bvh"
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