Hi,
I'm testing the dCustomTriggerManager.
When I use more then one thread for the newton and destroy a body inside the OnEnter method of the TriggerCallback I get an crash or a newton method will hang forever.
I tested two scenarios:
1. NewtonUpdate: The method: NewtonDestroyBody will never return
2. NewtonUpdateAsync: Before I destroy the body NewtonWaitForUpdateToFinish is called, which will hang forever.
I also have no Idea, if in the onEnter method of the trigger, a mutex is required or not.
When I set just one thread for newton, everything works fine.
Has somebody an idea, how to solve this situation?
Best regards
Lax