Swept collision crash

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Swept collision crash

Postby pHySiQuE » Tue Dec 12, 2017 2:23 pm

A falling convex hull body with swept collision crashes the game when it hits another body.

Example:
https://www.leadwerks.com/sweptcollisionbug.zip

In dgCollisionConvexPolygon, around line 535, it looks like proxy.m_timestep equals 0.0f, which I think is what is causing this crash.
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Re: Swept collision crash

Postby Julio Jerez » Wed Dec 13, 2017 11:03 am

fixed sync again
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