Report any bugs here and we'll post fixes
Moderators: Sascha Willems, Thomas
by pHySiQuE » Tue Dec 12, 2017 2:23 pm
A falling convex hull body with swept collision crashes the game when it hits another body.
Example:
https://www.leadwerks.com/sweptcollisionbug.zipIn dgCollisionConvexPolygon, around line 535, it looks like proxy.m_timestep equals 0.0f, which I think is what is causing this crash.
-
pHySiQuE
-
- Posts: 608
- Joined: Fri Sep 02, 2011 9:54 pm
by Julio Jerez » Wed Dec 13, 2017 11:03 am
fixed sync again
-
Julio Jerez
- Moderator
-
- Posts: 12249
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
Return to Bugs and Fixes
Who is online
Users browsing this forum: No registered users and 7 guests