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- Calculating kinetic energy of a collision
by jargo » Thu Nov 13, 2008 4:22 pm
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- CustomMultiBodyVehicle joint - How to use it ?
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- [Newton - Irrlicht] Problem in Tutorial
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- Set angle
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- User joint
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- How to create a concave hull?
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- Newton with full sized planets
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- [SOLVED] Debug collision geometry?
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- Newton Integration
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- [Newton 2.0] Simple formula
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- Status of beta 18?
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- OpenGL + NGD?
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- OpenGL + NGD?
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- NewtonBodyGetOmega in local or global space?
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- Newton 2 - sound implementing
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- Built-in NewtonBodyAddForceAtPosition()
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- Can Newton do 2D physics ?
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- Are the samples of SDK free to use?
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- Cross Platform Support ?
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- Simple app using GLUT
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- Non solid collisions
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- Touch util
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- Book suggestions
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- I not found the thread delete button, please delete this...
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- A Ghost Newton Body
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- Collision Detection
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- Custom joint drift
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- Newton Force Units
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- Better option for front wheels
by Auradrummer » Tue Oct 21, 2008 12:43 pm
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- Probleme compiling a project using newton with visual c++
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- NewtonCollisionCollideContinue for collision detection..
by Aaron » Sun Oct 19, 2008 8:25 pm
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- Disable collision detection
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- Is the development of newton halted?!!
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- NewtonSDK 2.0 : CustomMultiBodyVehicle
by osknoes » Tue Oct 14, 2008 11:32 pm
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- Newton 2.0 Vehicle's problem, may be a bug!
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- Vehicle Joint use
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- Long Live Newton Game Dynamics!
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- lost Torque too quickly!!
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- Axis Orientation
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- Newton 2.0 Ray Question
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- [NEWBIE] Callbacks's parameters
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- collision detection
by programmer2008 » Mon Oct 06, 2008 12:48 pm
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- Is it Newton, or is it my compiler, or is it my code?
by Sgt. Sparky » Wed Oct 08, 2008 9:52 pm
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- dg file info (TreeCollision)
by rogermr » Wed Oct 08, 2008 12:38 am
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- Forum search broken? ( *solved* )
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Wed Oct 08, 2008 9:40 am
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- Heightfield from raw problem ( *solved* )
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- RFNGD documentation
by CoCoNO » Sun Oct 05, 2008 11:06 pm
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Mon Oct 06, 2008 5:07 pm
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- How to set user-defined complete motion state of a vehicle?
by asmc » Sun Sep 21, 2008 11:39 am
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Mon Oct 06, 2008 6:18 am
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- use CollisionTree with DirectX c++
by programmer2008 » Sun Oct 05, 2008 2:31 am
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