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- Speed conversion to km/h & or mile per hour
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Tue Nov 16, 2010 8:10 pm
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- NGD Matrices Question... (resolved)
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- Inertia computation
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- rotate a rigid body
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- Irrlicht Integration Bug
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Sat Nov 06, 2010 4:28 pm
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- NewtonBodyGetOmega
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Thu Oct 21, 2010 6:22 pm
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- Custom Damping Forces
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Wed Dec 01, 2010 5:45 am
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- Newton GD 3
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Sat Oct 09, 2010 4:26 pm
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Sat Oct 09, 2010 12:35 am
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- really cool stuff with material contact joints
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Fri Oct 08, 2010 8:35 am
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- desc->m_maxFriction
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- SetTorque questions
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- Finding out which Newton Bodies collided?
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- SetMassMatrix -> 0 other object pass trought
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Mon Oct 04, 2010 3:00 am
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- Player controller problem
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- Is newton really scalable?
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- Ball spin
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Fri Oct 01, 2010 3:21 pm
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- Temporarily turn off or disable bodies?
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Fri Oct 01, 2010 11:31 am
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- vehicle with newton 2.24
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Wed Sep 29, 2010 2:42 pm
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- Rotation joint?
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Fri Sep 24, 2010 10:20 am
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- rotation bug?
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Thu Sep 23, 2010 5:21 pm
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- Soccer Game
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Thu Sep 23, 2010 4:03 am
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- MaterialID and ContactProcess.
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Wed Sep 22, 2010 8:37 am
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- Newton GD in the latest Visual Studio
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- Friction and stability.
by PJani » Sun Sep 19, 2010 11:57 pm
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Mon Sep 20, 2010 8:29 am
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- CLR Binary
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Sun Sep 19, 2010 4:35 pm
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- Compiling with /clr:safe?
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Fri Sep 17, 2010 11:06 pm
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- Multiple NewtonWorld Objects
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Tue Sep 14, 2010 6:01 pm
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- Padding
by Stucuk » Fri Aug 27, 2010 12:25 pm
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Mon Sep 13, 2010 8:52 am
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- Occasional bouncing problem [Solved]
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Sun Sep 12, 2010 3:15 pm
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- CompoundCollision tutorial using current tutorial framework
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Thu Sep 09, 2010 9:47 am
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- NewtonCollisionCollide
by Stucuk » Mon Sep 06, 2010 11:28 pm
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Tue Sep 07, 2010 1:07 pm
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- Object move strangely
by izissise » Sat Aug 28, 2010 8:03 am
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Mon Sep 06, 2010 2:07 pm
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- OgreNewt: Newton body follows Ogre entity?
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Sun Sep 05, 2010 9:45 am
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- Debugging freeze state
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Sat Sep 04, 2010 9:03 pm
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- TriggerVolume as view frustum culling
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Thu Sep 02, 2010 4:07 am
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- Wing lift force(Custom Wing Joint)
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Wed Sep 01, 2010 7:07 pm
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