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- Assert line 8014 of dgminowskiconv
by Slick » Sun Jun 19, 2011 1:03 pm
- 4 Replies
- 1583 Views
- Last post by Slick
Mon Jun 20, 2011 8:12 pm
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- Character Controller floats up side of dynamic body
by andylhansen » Sat Jun 18, 2011 6:49 pm
- 4 Replies
- 1760 Views
- Last post by andylhansen
Sun Jun 19, 2011 12:00 pm
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- Colliding with a wall, bouncing problem
by yoshi » Mon Jun 13, 2011 5:16 pm
- 4 Replies
- 2142 Views
- Last post by JoeJ
Sun Jun 19, 2011 5:47 am
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- Understanding physics simulation timing
by microdot » Thu Jun 09, 2011 6:28 am
- 26 Replies
- 6315 Views
- Last post by Stucuk
Wed Jun 15, 2011 7:29 pm
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- Compound collison AxisAligned Box
by ianhfar » Wed Jun 15, 2011 6:25 am
- 2 Replies
- 1315 Views
- Last post by ianhfar
Wed Jun 15, 2011 11:56 am
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- Problem with Raycast
by mikeman42 » Mon Jun 13, 2011 6:50 am
- 2 Replies
- 1024 Views
- Last post by mikeman42
Mon Jun 13, 2011 7:21 am
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- Static boxes and treecollision ignore model offset.
by andylhansen » Sun Jun 12, 2011 12:22 am
- 6 Replies
- 2465 Views
- Last post by JernejL
Mon Jun 13, 2011 4:46 am
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- Trying to find bottleneck in NewtonUpdate
by andylhansen » Mon Jun 06, 2011 10:38 pm
- 27 Replies
- 9452 Views
- Last post by Julio Jerez
Fri Jun 10, 2011 2:12 pm
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- C Linker error with stable release under linux - Unsolved
by dirkson » Fri May 27, 2011 6:53 pm
- 8 Replies
- 2591 Views
- Last post by Julio Jerez
Thu Jun 09, 2011 10:01 am
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- Newton API, Tutorials and physical correctness?
by pwagner » Mon Jun 06, 2011 1:34 am
- 0 Replies
- 2798 Views
- Last post by pwagner
Mon Jun 06, 2011 1:34 am
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- How to drag objects (like in Penumbra)
by LukasBanana » Fri Jun 03, 2011 1:39 pm
- 2 Replies
- 2018 Views
- Last post by LukasBanana
Sun Jun 05, 2011 6:08 am
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- Object not falling down when changing UserMeshCollision
by Marc » Mon May 30, 2011 8:44 pm
- 8 Replies
- 2301 Views
- Last post by Marc
Sat Jun 04, 2011 4:52 am
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- NewtoMesh and Compound Collision
by Markus » Thu Jun 02, 2011 1:39 pm
- 1 Replies
- 1069 Views
- Last post by Julio Jerez
Thu Jun 02, 2011 5:57 pm
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- NewtonCollisionCollideContinue and Penetration
by Crashy » Fri May 27, 2011 5:15 am
- 4 Replies
- 1478 Views
- Last post by Crashy
Wed Jun 01, 2011 2:40 pm
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- Tower of RigidBodies very slow
by LukasBanana » Mon May 30, 2011 6:38 am
- 1 Replies
- 781 Views
- Last post by Julio Jerez
Mon May 30, 2011 9:21 am
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- The HingeJoints do not come to rest
by LukasBanana » Mon May 30, 2011 6:35 am
- 1 Replies
- 725 Views
- Last post by Julio Jerez
Mon May 30, 2011 9:20 am
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- NGD SDK 2.0 AND VB 6 with DX8
by MickeyIII » Fri Jan 29, 2010 8:02 pm
- 4 Replies
- 2351 Views
- Last post by MickeyIII
Fri May 27, 2011 3:04 pm
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- Crashes when using serialized scene collision
by KingSnail » Wed May 25, 2011 5:10 pm
- 2 Replies
- 850 Views
- Last post by KingSnail
Wed May 25, 2011 5:53 pm
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- The character controller
by KingSnail » Sat Apr 17, 2010 4:44 pm
- 18 Replies
- 13319 Views
- Last post by KingSnail
Sat May 21, 2011 1:35 pm
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- Request for official IRC channel
by datgame » Sat May 14, 2011 11:16 am
- 2 Replies
- 1451 Views
- Last post by datgame
Wed May 18, 2011 2:56 pm
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- Whats wrong with this callback?
by KingSnail » Tue May 10, 2011 3:07 pm
- 13 Replies
- 3183 Views
- Last post by KingSnail
Mon May 16, 2011 4:59 am
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- Material Properties
by Shredd0r » Thu May 12, 2011 6:26 am
- 2 Replies
- 989 Views
- Last post by Shredd0r
Fri May 13, 2011 5:58 am
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- Where is NewtonCollisionInfoRecord.m_collisionType constants
by drawtree » Sun May 08, 2011 2:33 am
- 2 Replies
- 2067 Views
- Last post by drawtree
Wed May 11, 2011 6:09 am
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- creating collision shapes in a seperate thread
by ker » Sun Apr 17, 2011 6:40 pm
- 9 Replies
- 2492 Views
- Last post by Julio Jerez
Mon May 09, 2011 10:37 pm
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- Should I use C interface or can I use C++ classes directly?
by drawtree » Fri May 06, 2011 11:28 am
- 2 Replies
- 1456 Views
- Last post by drawtree
Sun May 08, 2011 2:28 am
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- newton model ?
by tiresius » Fri Oct 16, 2009 5:28 pm
- 27 Replies
- 7320 Views
- Last post by Julio Jerez
Sat May 07, 2011 8:54 am
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- Sphere Normals
by Markus » Wed May 04, 2011 11:46 am
- 6 Replies
- 2480 Views
- Last post by Julio Jerez
Thu May 05, 2011 10:31 pm
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- [SOLVED] Disabling bodies from simulation
by Gianluca » Mon Jan 10, 2011 6:39 am
- 11 Replies
- 3132 Views
- Last post by KingSnail
Wed May 04, 2011 5:24 pm
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- Recommended world size
by KingSnail » Tue Apr 19, 2011 6:33 am
- 12 Replies
- 4879 Views
- Last post by KingSnail
Mon May 02, 2011 12:26 pm
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- Thread stuck at yield (Not sure if this is a bug)
by KingSnail » Sat Apr 30, 2011 1:11 pm
- 1 Replies
- 1832 Views
- Last post by Julio Jerez
Sat Apr 30, 2011 2:42 pm
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- Need a solution for my project
by Ultime Alex » Tue Apr 26, 2011 3:48 pm
- 1 Replies
- 1077 Views
- Last post by PJani
Fri Apr 29, 2011 11:42 am
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- Controlling vehicle
by Matic » Mon Apr 25, 2011 3:45 am
- 5 Replies
- 1492 Views
- Last post by Matic
Wed Apr 27, 2011 1:36 pm
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- Hinge joints going nutts
by Spek » Tue Apr 26, 2011 11:01 am
- 6 Replies
- 1950 Views
- Last post by Spek
Wed Apr 27, 2011 11:16 am
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- Finding the first empty location
by Cyrus » Tue Apr 26, 2011 8:59 am
- 3 Replies
- 1204 Views
- Last post by JernejL
Wed Apr 27, 2011 9:15 am
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- Help with timestep
by KingSnail » Tue Apr 26, 2011 1:30 pm
- 4 Replies
- 1499 Views
- Last post by Julio Jerez
Tue Apr 26, 2011 10:37 pm
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- Newton update in the background?
by Leadwerks » Sun Apr 24, 2011 10:21 pm
- 3 Replies
- 1187 Views
- Last post by Julio Jerez
Mon Apr 25, 2011 8:19 am
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- Character Controller ignore collision
by Eralun » Sun Sep 19, 2010 5:02 am
- 15 Replies
- 7727 Views
- Last post by duncan
Sun Apr 24, 2011 10:56 pm
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- Bah this makes no sense ><
by KingSnail » Fri Apr 22, 2011 1:45 pm
- 1 Replies
- 855 Views
- Last post by Julio Jerez
Fri Apr 22, 2011 3:08 pm
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- Impulse and collision in the joint
by neki1 » Thu Apr 14, 2011 2:09 am
- 10 Replies
- 2784 Views
- Last post by Julio Jerez
Tue Apr 19, 2011 2:32 pm
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- HeightField Collison - need help
by Matic » Sat Apr 16, 2011 9:03 am
- 1 Replies
- 848 Views
- Last post by Julio Jerez
Sat Apr 16, 2011 10:54 am
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- Clipping with NewtonMesh
by Markus » Thu Apr 14, 2011 3:25 pm
- 6 Replies
- 2367 Views
- Last post by Markus
Fri Apr 15, 2011 2:03 pm
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- Unresolved external errors
by KingSnail » Fri Apr 15, 2011 7:28 am
- 1 Replies
- 1297 Views
- Last post by Julio Jerez
Fri Apr 15, 2011 10:17 am
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- Curious damping
by Shredd0r » Fri Apr 08, 2011 10:09 am
- 7 Replies
- 1992 Views
- Last post by Julio Jerez
Thu Apr 14, 2011 6:42 am
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- can add a new function call: NewtonbodyAddAcceleration()
by chankahou » Thu Apr 14, 2011 1:04 am
- 1 Replies
- 1095 Views
- Last post by JernejL
Thu Apr 14, 2011 3:11 am
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- Lock transformation of rigid body on axis
by kwitee » Wed Apr 13, 2011 2:48 am
- 3 Replies
- 1079 Views
- Last post by JernejL
Wed Apr 13, 2011 2:27 pm
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- NewtonWorldRayCast and two sided polygons
by Adversus » Mon Apr 11, 2011 6:11 pm
- 1 Replies
- 710 Views
- Last post by Julio Jerez
Mon Apr 11, 2011 6:23 pm
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- Moving an object arbitrarily
by yoshi » Sun Apr 10, 2011 4:42 am
- 4 Replies
- 1621 Views
- Last post by JoeJ
Sun Apr 10, 2011 10:10 am
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- NewtonCreateCompoundCollisionFromMesh
by PJani » Fri Apr 08, 2011 5:33 am
- 1 Replies
- 790 Views
- Last post by Julio Jerez
Fri Apr 08, 2011 8:22 am
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- I can't get a version of Newton that has raycast vehicles
by lulzfish » Tue Apr 05, 2011 6:07 pm
- 5 Replies
- 1294 Views
- Last post by JernejL
Wed Apr 06, 2011 3:07 pm
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- Collisions only
by anyone » Mon Apr 04, 2011 2:54 pm
- 6 Replies
- 2459 Views
- Last post by Julio Jerez
Tue Apr 05, 2011 2:29 pm
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