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- Cross Platform Support ?
by kazz » Wed Oct 29, 2008 9:01 am
- 4 Replies
- 3258 Views
- Last post by kazz
Wed Oct 29, 2008 11:42 pm
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- Simple app using GLUT
by freevryheid » Sat Oct 25, 2008 9:26 pm
- 2 Replies
- 4038 Views
- Last post by freevryheid
Tue Oct 28, 2008 11:28 pm
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- Non solid collisions
by Trammy » Mon Oct 27, 2008 12:01 am
- 1 Replies
- 2464 Views
- Last post by Yezide
Mon Oct 27, 2008 3:26 am
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- Touch util
by Julio Jerez » Sun Oct 26, 2008 8:43 pm
- 1 Replies
- 2375 Views
- Last post by Nitrogenycs
Sun Oct 26, 2008 9:03 pm
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- Book suggestions
by bleubleu » Sat Oct 25, 2008 12:27 pm
- 1 Replies
- 2651 Views
- Last post by rascal
Sat Oct 25, 2008 2:40 pm
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- I not found the thread delete button, please delete this...
by Auradrummer » Fri Oct 24, 2008 3:30 pm
- 0 Replies
- 3554 Views
- Last post by Auradrummer
Fri Oct 24, 2008 3:30 pm
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- A Ghost Newton Body
by issac_newbi » Thu Oct 23, 2008 11:36 pm
- 1 Replies
- 2716 Views
- Last post by JernejL
Fri Oct 24, 2008 8:17 am
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- Collision Detection
by RemSpam » Wed Oct 22, 2008 2:03 am
- 4 Replies
- 3721 Views
- Last post by RemSpam
Wed Oct 22, 2008 11:54 am
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- Custom joint drift
by vectrex » Thu Sep 11, 2008 3:54 pm
- 4 Replies
- 4009 Views
- Last post by Julio Jerez
Wed Oct 22, 2008 10:15 am
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- Newton Force Units
by Zach Griffin » Tue Oct 21, 2008 12:22 am
- 1 Replies
- 2706 Views
- Last post by Gianluca
Wed Oct 22, 2008 5:41 am
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- Better option for front wheels
by Auradrummer » Tue Oct 21, 2008 12:43 pm
- 0 Replies
- 3537 Views
- Last post by Auradrummer
Tue Oct 21, 2008 12:43 pm
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- Probleme compiling a project using newton with visual c++
by maroxe » Mon Oct 20, 2008 3:45 am
- 1 Replies
- 3058 Views
- Last post by maroxe
Mon Oct 20, 2008 3:48 am
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- NewtonCollisionCollideContinue for collision detection..
by Aaron » Sun Oct 19, 2008 8:25 pm
- 0 Replies
- 3705 Views
- Last post by Aaron
Sun Oct 19, 2008 8:25 pm
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- Disable collision detection
by Caleb Cannon » Thu Oct 16, 2008 2:57 pm
- 1 Replies
- 2508 Views
- Last post by JernejL
Thu Oct 16, 2008 3:51 pm
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- Is the development of newton halted?!!
by Mc Blad » Wed Oct 15, 2008 6:09 am
- 2 Replies
- 3627 Views
- Last post by Julio Jerez
Wed Oct 15, 2008 10:02 am
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- NewtonSDK 2.0 : CustomMultiBodyVehicle
by osknoes » Tue Oct 14, 2008 11:32 pm
- 0 Replies
- 3722 Views
- Last post by osknoes
Tue Oct 14, 2008 11:32 pm
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- Newton 2.0 Vehicle's problem, may be a bug!
by hcg_me » Mon Oct 13, 2008 6:19 am
- 2 Replies
- 3192 Views
- Last post by hcg_me
Tue Oct 14, 2008 9:29 pm
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- Vehicle Joint use
by frankk » Thu Oct 09, 2008 3:09 pm
- 3 Replies
- 3444 Views
- Last post by rogermr
Tue Oct 14, 2008 12:35 pm
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- Long Live Newton Game Dynamics!
by jay3d » Sat Oct 04, 2008 4:13 pm
- 4 Replies
- 3784 Views
- Last post by jay3d
Mon Oct 13, 2008 3:52 am
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- lost Torque too quickly!!
by bryanevil » Wed Oct 08, 2008 7:49 pm
- 6 Replies
- 4818 Views
- Last post by bryanevil
Sat Oct 11, 2008 6:54 pm
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- Axis Orientation
by bizzard4 » Fri Oct 10, 2008 10:27 am
- 3 Replies
- 3340 Views
- Last post by Gianluca
Sat Oct 11, 2008 5:48 pm
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- Newton 2.0 Ray Question
by Stucuk » Sat Oct 11, 2008 8:01 am
- 2 Replies
- 2954 Views
- Last post by Stucuk
Sat Oct 11, 2008 4:59 pm
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- [NEWBIE] Callbacks's parameters
by Kapitan » Thu Oct 09, 2008 1:01 pm
- 4 Replies
- 3630 Views
- Last post by Kapitan
Sat Oct 11, 2008 6:39 am
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- collision detection
by programmer2008 » Mon Oct 06, 2008 12:48 pm
- 4 Replies
- 4750 Views
- Last post by programmer2008
Fri Oct 10, 2008 3:38 pm
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- Is it Newton, or is it my compiler, or is it my code?
by Sgt. Sparky » Wed Oct 08, 2008 9:52 pm
- 2 Replies
- 2902 Views
- Last post by JernejL
Thu Oct 09, 2008 12:46 pm
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- dg file info (TreeCollision)
by rogermr » Wed Oct 08, 2008 12:38 am
- 1 Replies
- 2556 Views
- Last post by Julio Jerez
Wed Oct 08, 2008 1:23 pm
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- Forum search broken? ( *solved* )
by Luke » Tue Oct 07, 2008 3:07 am
- 6 Replies
- 4140 Views
- Last post by Luke
Wed Oct 08, 2008 9:40 am
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- Heightfield from raw problem ( *solved* )
by rogermr » Fri Oct 03, 2008 12:25 am
- 3 Replies
- 3106 Views
- Last post by rogermr
Wed Oct 08, 2008 12:34 am
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- RFNGD documentation
by CoCoNO » Sun Oct 05, 2008 11:06 pm
- 2 Replies
- 2883 Views
- Last post by CoCoNO
Mon Oct 06, 2008 5:07 pm
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- How to set user-defined complete motion state of a vehicle?
by asmc » Sun Sep 21, 2008 11:39 am
- 2 Replies
- 3397 Views
- Last post by TheoLogic
Mon Oct 06, 2008 6:18 am
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- use CollisionTree with DirectX c++
by programmer2008 » Sun Oct 05, 2008 2:31 am
- 2 Replies
- 3258 Views
- Last post by programmer2008
Mon Oct 06, 2008 5:31 am
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- Newton and Visual studio 2005
by osknoes » Mon Sep 29, 2008 1:10 pm
- 9 Replies
- 5467 Views
- Last post by Rob
Sun Oct 05, 2008 9:41 pm
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- Win32 versus Linux SDK
by saxman » Sun Oct 05, 2008 5:32 am
- 3 Replies
- 3112 Views
- Last post by saxman
Sun Oct 05, 2008 8:44 pm
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- beta download?
by snowboardglory » Fri Sep 05, 2008 4:52 pm
- 5 Replies
- 4328 Views
- Last post by Julio Jerez
Sun Oct 05, 2008 6:44 pm
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- Archimedia character controller
by deadstar » Sun Oct 05, 2008 1:52 pm
- 0 Replies
- 3589 Views
- Last post by deadstar
Sun Oct 05, 2008 1:52 pm
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- Newton physics in a huge world, performance/memory?
by Spek » Sat Oct 04, 2008 9:09 am
- 0 Replies
- 3479 Views
- Last post by Spek
Sat Oct 04, 2008 9:09 am
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- Creating a Rope, Cord, or Chain
by DanDixon » Sat Oct 04, 2008 5:03 am
- 0 Replies
- 3600 Views
- Last post by DanDixon
Sat Oct 04, 2008 5:03 am
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- Collision Question
by jay3d » Thu Oct 02, 2008 11:00 am
- 2 Replies
- 2772 Views
- Last post by Stucuk
Thu Oct 02, 2008 12:38 pm
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- Vehicle gearbox
by darekruman » Mon Sep 29, 2008 6:36 am
- 2 Replies
- 2755 Views
- Last post by darekruman
Tue Sep 30, 2008 2:01 am
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- question about migration from 1.53 to 2.0 sdk
by chinanzio » Sun Sep 28, 2008 10:44 am
- 1 Replies
- 2426 Views
- Last post by chinanzio
Sun Sep 28, 2008 8:02 pm
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- x64 architecture ?
by chinanzio » Sat Sep 20, 2008 4:02 pm
- 4 Replies
- 3381 Views
- Last post by chinanzio
Sun Sep 28, 2008 9:09 am
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- Download for iPhone?
by brianhammond » Mon Jul 14, 2008 3:28 pm
- 21 Replies
- 14540 Views
- Last post by Julio Jerez
Fri Sep 26, 2008 5:20 pm
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- NewtonCreateHeightFieldCollision Option
by Andy Price » Wed Sep 17, 2008 10:45 am
- 27 Replies
- 18072 Views
- Last post by Aphex
Thu Sep 25, 2008 4:14 pm
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- lost torque when used continousCollision mode.
by hyperjingun » Tue Sep 23, 2008 9:33 pm
- 0 Replies
- 3512 Views
- Last post by hyperjingun
Tue Sep 23, 2008 9:33 pm
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- Spline joint.
by DarthGak » Thu Sep 18, 2008 11:40 pm
- 12 Replies
- 8334 Views
- Last post by DarthGak
Sat Sep 20, 2008 7:51 pm
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- Questions on Newton Beta
by IBethune » Fri Sep 12, 2008 8:10 am
- 7 Replies
- 5020 Views
- Last post by IBethune
Wed Sep 17, 2008 5:38 pm
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- Design Changes
by Andy Price » Fri Aug 08, 2008 2:32 am
- 26 Replies
- 17293 Views
- Last post by Julio Jerez
Wed Sep 17, 2008 11:56 am
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- Static models, few or many?
by Yezide » Tue Sep 16, 2008 3:57 am
- 4 Replies
- 3564 Views
- Last post by Yezide
Tue Sep 16, 2008 11:30 am
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- SolverModel under Archimedea...?
by Aaron » Thu Sep 11, 2008 6:43 pm
- 10 Replies
- 6471 Views
- Last post by Aaron
Mon Sep 15, 2008 8:35 pm
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- How to properly clean up?
by team23 » Thu Sep 11, 2008 11:25 pm
- 1 Replies
- 2498 Views
- Last post by Julio Jerez
Fri Sep 12, 2008 8:57 am
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