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- Materials
by thedmd » Fri Oct 30, 2009 6:33 pm
- 11 Replies
- 4038 Views
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Sun Nov 01, 2009 8:26 pm
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- Trajectory - Get Object from Point A to Point B?
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Sat Oct 31, 2009 10:52 pm
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- NewtonIslandUpdate() issue.
by thedmd » Thu Oct 29, 2009 10:55 pm
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Fri Oct 30, 2009 8:38 am
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- Slowing objects down in certain areas
by PJani » Fri Oct 23, 2009 10:35 am
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Thu Oct 29, 2009 9:43 am
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- Custom Joints
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Thu Oct 29, 2009 8:11 am
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- Slicing Boxes - found out why it was buggy
by Carli » Wed Oct 28, 2009 4:05 am
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Thu Oct 29, 2009 8:00 am
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- Trigger volumes
by rabbit » Tue Oct 27, 2009 8:37 am
- 5 Replies
- 2015 Views
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Wed Oct 28, 2009 5:28 pm
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- Another character controll question
by WarLocker » Tue Sep 01, 2009 11:16 am
- 12 Replies
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Wed Oct 28, 2009 12:50 pm
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- New game using newton
by greg2fs » Mon Oct 26, 2009 9:29 am
- 3 Replies
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Wed Oct 28, 2009 3:59 am
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- NewtonIslandUpdate() issue.
by thedmd » Tue Oct 27, 2009 10:05 pm
- 2 Replies
- 1475 Views
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Tue Oct 27, 2009 10:28 pm
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- NewtonLockToXY
by Overhertz » Thu Jul 09, 2009 7:03 pm
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Tue Oct 27, 2009 8:26 am
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- Trigger Contact Material Pair?
by samisaham » Fri Oct 16, 2009 11:20 pm
- 6 Replies
- 2714 Views
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Tue Oct 27, 2009 4:00 am
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- Is shipping with Newton 2.0beta allowed?
by Marc » Mon Oct 26, 2009 12:18 pm
- 5 Replies
- 1748 Views
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Mon Oct 26, 2009 4:45 pm
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- NewtonCollisionDestructor() issue
by thedmd » Mon Oct 26, 2009 6:58 am
- 4 Replies
- 2053 Views
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Mon Oct 26, 2009 11:14 am
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- Question about NewtonCollisionMakeUnique()
by thedmd » Fri Oct 23, 2009 7:04 am
- 12 Replies
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Sat Oct 24, 2009 2:41 pm
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- NewtonBody without slowing engine
by Auradrummer » Tue Oct 20, 2009 7:47 pm
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Fri Oct 23, 2009 12:12 pm
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- NewtonWorldConvexCast
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Fri Oct 23, 2009 11:27 am
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- Newbie questions
by firoball » Thu Sep 10, 2009 10:14 am
- 6 Replies
- 1926 Views
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Wed Oct 21, 2009 4:37 pm
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- Set position
by MASM_Fanatics » Mon Oct 19, 2009 6:44 am
- 5 Replies
- 1681 Views
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Wed Oct 21, 2009 7:00 am
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- I want fully C support
by MASM_Fanatics » Mon Oct 19, 2009 6:24 am
- 5 Replies
- 2020 Views
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Tue Oct 20, 2009 10:58 pm
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- NewtonGetWorldSize and other getters.
by thedmd » Tue Oct 20, 2009 6:33 pm
- 0 Replies
- 2641 Views
- Last post by thedmd
Tue Oct 20, 2009 6:33 pm
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- Character physic interaction
by Carli » Tue Oct 20, 2009 3:25 pm
- 0 Replies
- 2595 Views
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Tue Oct 20, 2009 3:25 pm
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- Newton API Documentation
by aqnuep » Sun Oct 18, 2009 1:27 pm
- 12 Replies
- 5206 Views
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Tue Oct 20, 2009 2:48 pm
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- I am such a bone head
by Julio Jerez » Fri Oct 16, 2009 4:35 pm
- 1 Replies
- 955 Views
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Fri Oct 16, 2009 4:52 pm
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- proposed interaction physics <=> graphics
by Carli » Thu Oct 15, 2009 3:28 am
- 5 Replies
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Fri Oct 16, 2009 7:14 am
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- Gravity question
by Ripiz » Fri Oct 16, 2009 2:30 am
- 3 Replies
- 1207 Views
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Fri Oct 16, 2009 7:11 am
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- How to use ConvexHullModifier?
by Auradrummer » Thu Oct 15, 2009 12:11 pm
- 2 Replies
- 1141 Views
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Thu Oct 15, 2009 3:04 pm
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- Multithreading Newton Game Dynamics with MinGW4.4
by rabbit » Sun Oct 11, 2009 10:41 am
- 7 Replies
- 4220 Views
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Wed Oct 14, 2009 11:38 am
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- Torque resulting from steering (master Julio?)
by Auradrummer » Wed Oct 14, 2009 10:24 am
- 0 Replies
- 2502 Views
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Wed Oct 14, 2009 10:24 am
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- Raycast vehicle tutorial on the wiki
by Leadwerks » Wed Oct 14, 2009 1:36 am
- 0 Replies
- 2715 Views
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Wed Oct 14, 2009 1:36 am
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- How make a collision child of a body
by Auradrummer » Fri Oct 09, 2009 10:36 am
- 5 Replies
- 1292 Views
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Mon Oct 12, 2009 3:57 pm
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- Collisions against concave meshes?
by ffelagund » Tue Oct 06, 2009 9:21 am
- 2 Replies
- 1080 Views
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Mon Oct 12, 2009 5:12 am
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- Help after upgrading to Newton 2
by Skarik » Tue Oct 06, 2009 6:57 pm
- 9 Replies
- 2375 Views
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Sun Oct 11, 2009 7:50 pm
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- Collision trees (unified vs division)
by starstutter » Sun Oct 11, 2009 1:02 am
- 2 Replies
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Sun Oct 11, 2009 9:33 am
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- ConvexHullModifier misbehaves when mass=0
by agi_shi » Sat Oct 10, 2009 3:22 pm
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Sat Oct 10, 2009 5:28 pm
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- Set pin of CreateCustomJoint
by samisaham » Wed Sep 30, 2009 11:35 pm
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- 1968 Views
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Sat Oct 10, 2009 9:20 am
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- Bullets and balls
by ellorenz » Sat Mar 14, 2009 7:30 am
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Wed Oct 07, 2009 9:06 pm
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- How syncronize Irrlicht and Newton (nothing works!)
by Auradrummer » Thu Oct 01, 2009 11:17 am
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Wed Oct 07, 2009 3:39 pm
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- Change Log of NGD 2.10
by PJani » Sat Oct 03, 2009 3:36 pm
- 8 Replies
- 2360 Views
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Tue Oct 06, 2009 4:29 pm
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- How to use the tree collision callback ?
by greg2fs » Tue Oct 06, 2009 1:09 pm
- 0 Replies
- 2486 Views
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Tue Oct 06, 2009 1:09 pm
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- [DirectX9 VC++] Problem implementing Newton
by Ripiz » Mon Oct 05, 2009 6:11 am
- 7 Replies
- 1966 Views
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Mon Oct 05, 2009 12:46 pm
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- Vehicle example in version 2.10
by Leadwerks » Sun Oct 04, 2009 6:05 pm
- 1 Replies
- 944 Views
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Sun Oct 04, 2009 7:37 pm
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- [DirectX9 VC++] New to Newtons
by Ripiz » Sat Oct 03, 2009 12:30 pm
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- 1807 Views
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Sun Oct 04, 2009 3:44 am
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- Buiding a windows DLL using tdm-MinGW
by Julio Jerez » Sun Aug 23, 2009 11:35 am
- 56 Replies
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Fri Oct 02, 2009 7:43 am
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- Newton 2.0 in Vb.NET??
by Rbn_3D » Fri Sep 25, 2009 11:03 am
- 2 Replies
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Thu Oct 01, 2009 1:20 am
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- CreateCustomPlayerController()
by Leadwerks » Wed Sep 30, 2009 1:18 am
- 6 Replies
- 2079 Views
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Wed Sep 30, 2009 7:23 pm
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- Ability To Detect Precision
by Stucuk » Sun Sep 27, 2009 8:00 am
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- 2391 Views
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Sun Sep 27, 2009 8:00 am
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- Problem with User Mesh Collisions
by Fabio » Sat Sep 26, 2009 10:09 am
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- 2382 Views
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Sun Sep 27, 2009 4:45 am
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- NewtonMaterialSetCollisionCallback Query
by Stucuk » Fri Sep 25, 2009 3:08 am
- 8 Replies
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Fri Sep 25, 2009 10:34 pm
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- Slider doesnt work!
by PJani » Wed Sep 16, 2009 6:46 pm
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Fri Sep 25, 2009 6:49 pm
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