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- Why colour changes when the object collide?
by ToniMachado » Sun Apr 05, 2009 5:23 pm
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Thu Apr 09, 2009 12:09 pm
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- Little question about collision (solved)
by Virginie » Wed Apr 08, 2009 8:41 am
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- Rollerway - Game using newton
by alzab » Thu Apr 09, 2009 3:16 am
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- adding and deleting the objects
by prathap » Thu Apr 09, 2009 3:01 am
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Thu Apr 09, 2009 3:01 am
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- how to apply the friction
by prathap » Thu Apr 09, 2009 2:53 am
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- Programming question
by Auradrummer » Wed Apr 08, 2009 11:13 am
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- User Data Problem.
by Auradrummer » Tue Apr 07, 2009 9:37 am
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- Breakable object
by armokal » Tue Apr 07, 2009 11:13 am
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- In what way is the world size limited?
by ropeguy » Wed Apr 01, 2009 3:32 pm
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- Calculate Inertial Matrix of a Cylinder
by Auradrummer » Sun Apr 05, 2009 10:21 am
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- What type of join should I use for moving a creatures leg?
by ryj3k » Tue Mar 31, 2009 6:03 pm
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- NewtonBodySetFreezeState freezes everybody
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- NewtonHingeCallBack problem
by ryj3k » Sat Apr 04, 2009 9:08 am
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- create hard constrains
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- Newbie math question (again)
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- Could I use Newton in an opensource project?
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- Problem with initial rotation of objects.
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- Applying force to a specific point of a body,
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- Recent versions: unstable resting contacts?
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- [SOLVED] Sphere sinking in a floor ;) - problem
by ryj3k » Wed Apr 01, 2009 1:06 pm
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- friction
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- ContactCallback without using physics?
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- NewtonCreate/NewtonDestroy
by .:{MM&I}:.CodeJockey » Sun Mar 29, 2009 6:54 pm
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- Newton and Microsoft XNA?
by Hider » Thu Mar 05, 2009 9:46 pm
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- Conservation of energy in samples?
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- Support with simple systems
by Paril » Tue Mar 10, 2009 9:32 pm
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- Simple Delphi GLScene newton 2.0 demo
by JernejL » Thu Mar 26, 2009 1:51 pm
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- Contact sensor
by kalman » Thu Mar 26, 2009 7:40 am
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- Strange vehicle slowdowns (not performence stuff!! :) )
by LordSimonXp » Wed Mar 25, 2009 10:56 am
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Wed Mar 25, 2009 10:56 am
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- Problem with Ball-Socket joint
by Steevah » Tue Mar 24, 2009 4:56 pm
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- Simple vehicle example (1.53)
by tiresius » Sun Mar 22, 2009 12:30 am
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Mon Mar 23, 2009 10:03 am
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- Quaternion usage
by Nairou » Sun Mar 22, 2009 2:23 pm
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- PhysUtil.cpp
by armokal » Sun Mar 22, 2009 11:42 pm
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Sun Mar 22, 2009 11:42 pm
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- A few "getting started" issues for a newbie..
by Mark » Fri Mar 06, 2009 1:15 pm
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- Mogrenewt joint callback
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- Minimum Joint Stiffness in 2.0?
by derdragon » Mon Mar 16, 2009 1:16 pm
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- Friction?How to Make a box on top of box not slide?
by dmaster » Mon Aug 04, 2008 2:28 pm
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- TreeCollision BackFace
by MatrixChess » Thu Mar 12, 2009 2:28 pm
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- Character Controller in Newton 2
by etcetera » Sun Oct 19, 2008 2:14 pm
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Sun Mar 15, 2009 7:28 am
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- Lower than 60 fps?
by mikeman42 » Fri Mar 13, 2009 8:32 pm
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- How to make mouse picking to work correctly?
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- How to handle REALLY small bodies?
by pablonewton » Tue Mar 10, 2009 5:26 pm
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Thu Mar 12, 2009 1:40 pm
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- Some Questions about Tutorial_08_HeightFieldCollision
by gormed » Wed Mar 11, 2009 9:28 am
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Thu Mar 12, 2009 11:11 am
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- Creating a collision with an hole
by yoshy » Wed Mar 11, 2009 6:33 am
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Thu Mar 12, 2009 4:40 am
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- serialized collision on linux and windows
by JernejL » Tue Mar 10, 2009 2:38 pm
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- How to get it working on 2 cores
by JoeWright » Tue Mar 10, 2009 9:05 am
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Tue Mar 10, 2009 3:14 pm
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- Hinge joint can't beat gravity [SOLVED]
by JoeWright » Mon Mar 09, 2009 6:26 am
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Tue Mar 10, 2009 8:58 am
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- performance issue
by armokal » Mon Mar 09, 2009 6:08 pm
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Mon Mar 09, 2009 6:15 pm
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- Make a body rotate towards a point
by deadstar » Mon Jan 05, 2009 9:45 am
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Sun Mar 08, 2009 4:03 pm
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- Default units...
by PJani » Wed Mar 04, 2009 6:49 am
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