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- Debug Polygons
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- Tire slip
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- Vehicle problem
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- crash at tutorial_03_UsingCollisionTree
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- Vehicle tire problem
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- Hinge Constraints going crazy on iPhone
by benitosub » Tue Jun 02, 2009 1:49 pm
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- [fixed] Newton 1.53 - Collision Issues
by Rible » Sun May 31, 2009 8:16 pm
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- Newton 2.0 Mac version
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- Newton 1.53 Converting Primitives to Convex Hulls
by rabbit » Sat May 16, 2009 10:36 pm
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- Crash with compound consisting of many shapes
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- Lack of determinism and no speed boost when using 2 threads
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- Problems using newton toolboxs
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- Number of threads limited to 2
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- Segfault on mmx instruction due to wrong alignment
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- Doubt with _LINUX_VER (Curious)
by Auradrummer » Wed Jan 28, 2009 5:53 pm
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- NewtonBodyGetOmega inaccurate
by MiCroN » Mon Jan 19, 2009 7:11 am
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- Segfault when processing contacts
by hpesoj » Sat Jan 03, 2009 10:35 pm
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- NVIDIA: Direct rendering failed; attempting indirect renderi
by Auradrummer » Wed Jan 21, 2009 8:33 am
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Fri Jan 23, 2009 9:54 am
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- Memory Leak?
by Ovogame » Wed Jan 21, 2009 6:46 am
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Wed Jan 21, 2009 5:46 pm
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- Newton 2.0 - RayCast bug
by sea » Thu Oct 30, 2008 3:44 pm
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Mon Jan 19, 2009 5:46 am
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- Newton Dynamics on code::blocks / mingw ??
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- NewtonCreate crash
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