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- Softbodies and NewtonMeshCreateTetrahedraIsoSurface
by Lax » Sun Oct 29, 2017 9:06 am
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Tue Oct 31, 2017 4:39 pm
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- [solved] Cannot Build under Linux 64-Bit
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- customJoint nullptr exception
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by marco » Tue Sep 26, 2017 4:32 am
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- [SOLVED]null m_childShape in dgCollisionInstance::RayCast
by tod » Wed Jul 12, 2017 2:53 pm
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- assert in dgContactSolver::ReduceTetrahedrum
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- [FIXED]Collision serializer is broken
by tod » Sun Jun 11, 2017 3:06 pm
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- assertion in dgCollisionCapsule::Init SanityCheck
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- Segfault when rapidly creating/destroying worlds
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- Windows build problems: MinGW and visual studio
by godlike » Mon Feb 13, 2017 7:10 am
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by godlike » Mon Jan 09, 2017 5:16 pm
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- Crash in dgBody::GetNextContact
by Bird » Wed Jan 11, 2017 8:11 am
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- NewtonCollisionSetMatrix / offset matrix have no effect
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- Heightfield DG_MAX_COLLIDING_FACES
by jamesm6162 » Mon Dec 12, 2016 4:02 am
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- NewtonCollisionIntersectionTest assert with compound shape
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- Convex raycast bug
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Fri Dec 02, 2016 9:12 pm
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- dgWorld::m_islandMemory alignment bug
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Fri Nov 11, 2016 1:29 am
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- Crash calling NewtonBodySetMatrix on disabled body
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Thu Nov 03, 2016 2:24 pm
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- Commit "* mac OSX is *"
by zak » Sat Oct 08, 2016 12:56 pm
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Tue Oct 18, 2016 12:47 am
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- newtonvehicle remove crash
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- Segfault with too many bodies
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Tue Sep 27, 2016 10:15 pm
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- Cannot compile double precision version on Ubuntu 16.04
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- newton crash on amd phenom and core2dou
by collerblade » Tue Sep 20, 2016 6:51 am
- 2 Replies
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Wed Sep 21, 2016 2:10 am
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- NewtonSetSleepState does not wake bodies properly
by jamesm6162 » Tue Jul 26, 2016 8:19 am
- 2 Replies
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Wed Jul 27, 2016 2:04 am
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- NewtonBodySetCollidable does nothing
by jamesm6162 » Mon Jun 13, 2016 10:53 am
- 4 Replies
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Wed Jun 15, 2016 5:36 am
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- Can't compile tutorial101
by azlan » Thu May 26, 2016 9:43 am
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Thu May 26, 2016 11:07 am
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- Missing change NewtonBodyGetMassMatrix -> NewtonBodyGetMass
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- 1 Replies
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Sun May 22, 2016 9:24 am
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- Tree Collision, Continuous Collision, Winding Order
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- 15 Replies
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Wed May 18, 2016 8:28 am
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- NewtonMaterialSetCollisionCallback not working anymore?
by Schmackbolzen » Sat Apr 23, 2016 8:22 am
- 8 Replies
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Thu May 05, 2016 6:23 pm
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- Problems linking to dJointLibrary.lib
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Tue Apr 26, 2016 3:05 pm
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- Newton 3.14 vehicle problem
by e3dalive » Mon Jan 18, 2016 2:45 am
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Fri Apr 22, 2016 11:11 am
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- Picking scaled instances does work anymore
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Fri Apr 22, 2016 9:29 am
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- CustomControlledBallAndSocket wrong getter naming
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Thu Apr 21, 2016 2:31 pm
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- CMake on Mac errors
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Sun Apr 10, 2016 6:05 pm
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- NewtonTreeCollisionEndBuild - Crash with 3.14 but not 3.13
by Windrider » Tue Jan 12, 2016 3:46 am
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Tue Apr 05, 2016 4:08 pm
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- Status of double precision
by jamesm6162 » Wed Aug 12, 2015 9:05 am
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- Unable to build in Windows
by bdpdonp » Sun Sep 13, 2015 7:09 pm
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Tue Mar 29, 2016 9:36 am
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- HeightField Collision Dynamic AABB Update
by jamesm6162 » Wed Mar 02, 2016 5:45 am
- 4 Replies
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Tue Mar 08, 2016 5:09 am
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- dgSkeletonContainer::m_nodeCount type
by Crashy » Thu Feb 25, 2016 6:47 am
- 6 Replies
- 4683 Views
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Mon Feb 29, 2016 3:50 am
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- [Fixed] CC static mesh and sphere
by AntonSynytsia » Sat Feb 27, 2016 6:23 am
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Sat Feb 27, 2016 8:36 am
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- Ghost in the Machine [3.14] (2016-02-18 build) [NOT BUG]
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Sat Feb 20, 2016 6:20 am
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- Sleep Bug [3.14] (2016-02-15 build) [FIXED]
by Stucuk » Thu Feb 18, 2016 12:59 am
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Fri Feb 19, 2016 2:50 am
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- osgNewton problem...
by Raizel » Tue Jan 12, 2016 10:12 am
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- 6218 Views
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Tue Jan 12, 2016 10:12 am
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- NewtonTreeCollisionEndBuild optimization fail
by collerblade » Wed Nov 11, 2015 12:38 pm
- 5 Replies
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Sat Dec 19, 2015 9:15 am
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- Character controller deletion
by e3dalive » Thu Dec 03, 2015 6:23 am
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Thu Dec 17, 2015 4:44 am
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- NewtonWorldForEachBodyInAABBDo issue
by Sweenie » Wed Dec 09, 2015 3:37 am
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Tue Dec 15, 2015 3:59 am
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