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Ok I put the Beta 2.03 (only the PC build for now)
Windows_SDK_2.03
It fixes the Bug with the Ray cast car the only allowed set car oriented along the x local axis, now the chassis matrix that define the car orientation works as it should.
With this feature the use will not have a physically rotate the car geometry, setting the proper chassis matrix will do the trick.
For example to create a car joint with a car moving along the x axis you can do this
1 0 0 0 // car direction of motion in local space
0 1 0 0 // up vector In local space
0 0 1 0 // tire rotation axis in local space
0 0 0 1 // always zero vector
// if your can geometry is oriented alone the z asis , then you set the chassis matrix to this
0 0 1 0 // car direction of motion in local space
0 1 0 0 // up vector In local space
-1 0 0 0 // tire rotation axis in local space
0 0 0 1 // always zero vector
The Beta also introducte teh framework for the upcomming Visual debugger.
These are the link for each of the supported platforms
Windows_SDK_2.02
MacSDK_SDK_2.02
Linux32_SDK_2.02
Linux64_SDK_2.02
The Mac contain the Iphone and Ipot touch libraries. The Mac build should run out of the Box on Lepard with xcode 3.0 or better
These libraries replace the 2.00 SDK wich had a bug where bodies adquired a double speed if they collide with more than one static body at the once.
It also fixes an occational Ray cast bug when picking bodies.
These are the link for each of the supported platforms
http://www.newtondynamics.com/downloads ... n-2.00.rar
http://www.newtondynamics.com/downloads ... c-2.00.zip
http://www.newtondynamics.com/downloads ... .00.tar.gz
http://www.newtondynamics.com/downloads ... .00.tar.gz
Windows_SDK_2.00
MacSDK_SDK_2.00
Linux32_SDK_2.00
Linux64_SDK_2.00
The Mac contain the Iphone and Ipot touch libraries (solver is specially optimized).
Here is a small demonstraction of what is in stock in turn of game play, and performace of Netwon2
// Multibody Car demo
Multi Rigid Body Car Preview
// RaycastCar and ConvexCastCar demo
RayCast/ConvexCast Car Preview
This is courtesy of Master Dave Gravel (Master K00m)
It shows an assortment of RayCast and ConvexCast cars in a typical terrain and roads with few box to play around, the fiffrent cars driving model are expected to behave like vehicles in any high quality commercial game.
The source code for the exact car joint of the demo in included with the 2.0 SDK















